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One thing that encourages playthrough for those that love the game, and hearkens back to Kawano’s other classic for Konami, Suikoden, are the multiple endings the game has. The bulk of the gameplay revolves around this discovery of items and interacting with non-player characters – features that some players might find plodding at best and mind-numbingly boring at worst. Eike cannot attack, only interact with the world around him. Interacting with other charactersįrustrating for many reviewers during its release, Shadow of Destiny lacks any action elements, even going so far as to eschew the player health bar. While not the most innovative trope to hit a videogame, it is woven intrinsically with the narrative in such a masterful way that Shadow of Destiny escapes the cliched directions such time travel games often take. Using an interesting time-travel mechanic, the player zips back and forth between different time periods in an effort to change the past and impact the future in a way that prevents Eike’s death. In a procedural experience, Eike must discover who his murderer was and prevent his own impending doom. The game opens with the death of protagonist Eike Kusch and takes players to the fictional German town of Lebensbaum (Life’s Tree). While not the most visually stunning title, nor the most action-heavy experience, Shadow of Destiny nonetheless capitalizes on Konami’s penchant for the eerie and weird to produce a dramatic flourish worthy of the designation of hidden classic. Known as Shadow of Memories in Japan, Konami wonderkind Junko Kawano’s Shadow of Destiny for the Playstation 2 and, later, Sony PSP, is one of those hidden gems that modern gamers need to reference when looking back at the history of narrative development in videogames.
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#Shadow of destiny psp portable#
Such is the case with the console and portable versions of Konami’s Shadow of Destiny. Method of delivery does matter and should be considered in a game’s review. In other instances, what was a mediocre home experience could be a dynamic, powerful portable playthrough. Sometimes when a game is ported from a home console to a portable something is lost in the translation.